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If it's hard to see the pink lines, go the the settings menu, to the graphics tab, and then change "Size of display normals" to a higher value, e.g. The pink lines (those are the normals) should come 'up' from your runway, not point below it. (It doesn't matter if your decals overlap, just make sure the runway object surfaces do not.) Another thing to be careful of is make sure that all your surface normal point the correct direction - you can check this by turning on "Normals" in the 2D and 3D menus, and then looking at the different viewports. This was the only relatively easy way I found that gave perfect vertex-to-vertex correspondence so that there were no sliver openings when loaded into Aerofly.Īlso note, to make this work well, you need to have clean surfaces for your runway meaning no overlapping surfaces, and portions of surfaces that connect should have their vertices snapped to each other and then merged with the Vertex > Weld command. You will end up with a triangular surface mesh that connects the all the vertices, meaning you will need to then do a shift-select to grab all the ones where your runway is and delete them to create the cutout. Then, selecting the innermost vertices of this cutout, as well as all of the vertices of my runway, I then went to Vertex > Create 2D Mesh > XZ (Plan). I can explain better in a day or two when I have more time, but what I finally got to work was to cut out an area of my 'outside' mesh around the runway. Perhaps I was doing something incorrectly, but I always ended up with really tiny gaps between the 'outer area' and the runway which created open slivers when loaded into the game. I tried the knife and also using Boolean combinations to do the cutting, but never got a result that I was perfectly happy with. This was definitely the most difficult thing I encountered with the runway I modeled. I'll have some fun now adding objects to my airports. There's a lot of youtube about AC3D but they generally seem to be about creating new objects and not overlaying things onto photo scenery and aligning object/vertices to it.Īs well as the criss-cross runway problem I just made a second runway on a different airfield but found that the 45m mesh I created to match the runway width was a poor fit lengthwise, so either I chop off a chunk beyond the runway or I have some background runway markings emerging beyond my created runway.Īs I say a request for the list. Can you do another video tutorial showing a more advanced form of runway mesh cutout? I couldn't find out any more about using the knife or vertex picking.
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Rodeo - Just a teeny request for the bottom of your multi-page "to do" list.